Close Menu
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    The First Descendant Season 3: Breakthrough keyart

    The First Descendant Season 3 Looks Like A Gamechanger

    05/11/2025
    Mafia: The Old Country promotional still

    Everything We Know About ‘Mafia: The Old Country’

    05/08/2025
    Sunderfolk Phone Players

    10 ‘Sunderfolk’ Tips To Help You And Your Party Thrive

    05/02/2025
    Bob in Thunderbolts But Why Tho

    ‘Thunderbolts*’ Visualizes Depression As Only A Superhero Movie Can

    05/02/2025
    Games to Play After Expedition 33

    5 Games to Play After Beating ‘Clair Obscur: Expedition 33’

    05/01/2025
  • Star Wars
  • K-Dramas
  • Netflix
  • Blood of Zeus
  • MCU
But Why Tho?
Home » Mobile » REVIEW: ‘Cobra Kai: Card Fighter,’ – An Interesting Premise, With A Shaky Structure (iOS)

REVIEW: ‘Cobra Kai: Card Fighter,’ – An Interesting Premise, With A Shaky Structure (iOS)

Charles HartfordBy Charles Hartford03/24/20215 Mins ReadUpdated:05/25/2022
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Cobra Kai Card Fighter

Cobra Kai: Card Fighter is a digital collectible card game developed and published by Boss Team Games LLC. Based on the popular show Cobra Kai, players participate in martial arts matches as they take various characters’ roles from the show. But here, the moves performed are designated by the cards in a player’s hand. Each round, players will select three cards to play in a particular order. With a rock-paper-scissors style method for determining which attack beats which, players must wait for each pairing of card reveals to see who will score a potential hit. Along with some support cards that allow players to heal or restore energy to allow for the playing of more expensive cards, the game’s core mechanics are simple and offer some unique fun. Sadly it’s everything else in the game that ruins this day at the dojo.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

As previously mentioned, the game’s basic mechanic allows for simple, fun gameplay, with a moderate amount of chance involved. With combat broken into punches, kicks, and grabs. Just like rock-paper-scissors, punches beat grabs, grabs beat kicks, and kicks beat punches. Simple.  The big problem with enjoying this gameplay comes with the way characters improve both their fighters and their decks. First, let’s look at the fighters.

By the time the player completes the game’s introduction, they will have two different fighters for each of the dojos. Each character begins with a deck of 30 cards and 20 health. As characters are used in matches, they gain experience for levels. Though the amount of experience they gain depends greatly on whether they win or lose. While having a gap in experience gain based on performance is normal, characters gain so little for a loss that they will have an extremely long and unfun grind to reach higher levels unless they are managing to win games. And characters desperately need higher levels.

The biggest bonus Cobra Kai: Card Fighter grants characters when they level up is a health bonus. Starting with more health than an opponent means your opponent is already losing at the match’s start. Couple this bonus with the existence of cards that can heal, and the advantage can quickly become insurmountable. This was all too frequently the experience I had while trying to get my characters leveled up.

Whether the culprit is sub-par matchmaking or a lack of players online, I cannot say, but more often than not, my opponents started matches anywhere from 10 to 30 hit points up on me. I often felt like the match had already been decided before I even played a card.

Further elongating the grind to improve characters is Cobra Kai: Card Fighter’s bizarre choice to give characters who lose fights a recovery period. For 10 minutes following a loss, a character becomes unavailable for replay. Well, unless you’d like to spend some currency to heal them quickly. This disincentive to dive into the game for multiple matches in a row kills what little momentum a player may carry out of a horribly one-sided match.

The other struggle with progression is the leveling up of cards. Through activities like training or the purchase of boosters(with in-game currency or real money), players acquire new cards or duplicates of old cards. Once a player has enough duplicates of a card, they can improve the card. As one might suspect at this point, it takes a lot of duplicates to level up a card. Putting a new player at a further disadvantage to anyone who has been playing, or spending, for a while.

The game’s UI also throws up some barriers to enjoying the game. The biggest offender here is with the energy gauge during matches.

The majority of cards in Cobra Kai: Card Fighter have an energy cost. By default, each player regenerates five energy at the start of each round. Players can either play special energy cards or simply opt to play fewer cards to start their next round with more energy. This allows the utilization of more powerful cards. Unfortunately, the energy gauge at the top of the screen doesn’t tell you how much energy you have. It fills and drains with use, but there is no numerical representation next to it to tell you exactly how much is there. The only way I knew for certain if I had enough energy to play a card was when I tapped it, and the game either did or didn’t let me play it. There isn’t even an indicator at the full point, so you at least know what the max is and can then guesstimate. You just kind of have to get used to it.

Lastly, I want to talk about Cobra Kai: Card Fighter’s graphics. While the graphics aren’t going to wow anyone, they land solidly in the “fine for a mobile game” category. As the cards during each match are revealed, the opposing characters on screen will throw some kicks and punches, with whoever won the round managing to score a hit in the end. I found these little sequences a nice touch to the game’s presentation. With each sequence ending with the actual move performed instead of a generic animation for punch, kick, or grab, it held just enough variety not to grow stale.

When all is said and done, Cobra Kai: Card Fighter delivers what could’ve been a fun karate-themed diversion, but instead it bogs it down with tedious grinding gameplay that serves no purpose but to deprive the player of what simple enjoyment the games basic mechanics might have offered.

Cobra Kai: Card Fighter is out now for Android and the Apple App Store.

 

Cobra Kai: Card Fighter
  • 4/10
    Rating - 4/10
4/10

TL;DR

When all is said and done, Cobra Kai: Card Fighter delivers what could’ve been a fun karate-themed diversion, but instead it bogs it down with tedious grinding gameplay that serves no purpose but to deprive the player of what simple enjoyment the games basic mechanics might have offered.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘Teenage Mutant Ninja Turtles: Best of Michelangelo’
Next Article REVIEW: ‘Toilet-bound Hanako-kun,’ Volume 7
Charles Hartford
  • X (Twitter)

Lifelong geek who enjoys comics, video games, movies, reading and board games . Over the past year I’ve taken a more active interest in artistic pursuits including digital painting, and now writing. I look forward to growing as a writer and bettering my craft in my time here!

Related Posts

Cover art from Backyard Baseball 97
8.5

‘Backyard Baseball ’97’ Is Almost A Fantastic Phone Game

03/31/2025
Pokemon Pocket TCG

REVIEW: ‘Pokémon TCG Pocket’ Is Nostalgia Done Right (Android)

11/12/2024
Rainbow Six SMOL

REVIEW: ‘Rainbow Six: SMOL’ Brings Roguelite Action To Netflix Mobile

02/26/2024
Final Fantasy VII Ever Crisis — But Why Tho

REVIEW: ‘Final Fantasy VII: Ever Crisis’ Brings Gorgeous Graphics And Repetitive Gameplay (iOS)

09/09/2023
Hello Kitty Island Adventure — But Why Tho

REVIEW: ‘Hello Kitty Island Adventure’ Is Real and It’s Good (iOS)

07/28/2023
Honkai Star Rail — But Why Tho

REVIEW: ‘Honkai: Star Rail’ Brings Some Of The Best, And Worst, Of Mobile Gaming (iOS)

04/28/2023
TRENDING POSTS
Razer Joro product image
9.0
Product Review

PRODUCT REVIEW: The Portable Razer Joro Is A Travel Gamechanger

By Kate Sánchez05/08/2025Updated:05/08/2025

Reliable and uncompromising in its gaming features on the go, the portable Razer Joro is a travel gamechanger.

The First Descendant Season 3: Breakthrough keyart Features

The First Descendant Season 3 Looks Like A Gamechanger

By Kate Sánchez05/11/2025

At PAX East 2025, NEXON previewed the groundbreaking mega-update for The First Descendant Season 3: Breakthrough.

The Devil's Plan Season 2 key art
4.5
TV

REVIEW: ‘The Devil’s Plan’ Season 2 Is Off To A Rough Start

By Charles Hartford05/07/2025Updated:05/07/2025

The Devil’s Plan Season 2 challenges its contestants to outsmart and outmaneuver each other. Unfortunately, it does so in pace grinding ways

Together (2025) still from Sundance
8.0
Film

REVIEW: Have a Grossly Good Time ‘Together’

By Kate Sánchez01/27/2025Updated:05/05/2025

Dave Franco and Alison Brie’s Together (2025) is disgustingly funny, genuinely ugly, and just a good time at the movies.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here