Close Menu
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    The First Descendant Season 3: Breakthrough keyart

    The First Descendant Season 3 Looks Like A Gamechanger

    05/11/2025
    Mafia: The Old Country promotional still

    Everything We Know About ‘Mafia: The Old Country’

    05/08/2025
    Sunderfolk Phone Players

    10 ‘Sunderfolk’ Tips To Help You And Your Party Thrive

    05/02/2025
    Bob in Thunderbolts But Why Tho

    ‘Thunderbolts*’ Visualizes Depression As Only A Superhero Movie Can

    05/02/2025
    Games to Play After Expedition 33

    5 Games to Play After Beating ‘Clair Obscur: Expedition 33’

    05/01/2025
  • Star Wars
  • K-Dramas
  • Netflix
  • Blood of Zeus
  • MCU
But Why Tho?
Home » Interviews » INTERVIEW: Gentlebros CEO Desmond Wong On Everything ‘Cat Quest 3’

INTERVIEW: Gentlebros CEO Desmond Wong On Everything ‘Cat Quest 3’

Arron KluzBy Arron Kluz08/27/20244 Mins Read
Desmond Wong
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Cat Quest 3 is here; if you didn’t know, it’s great. It manages to blend accessibility with fun mechanics, some ingenious open-world design, and a heck of a lot of charm. In addition to getting a copy of the game to review early, I also had the opportunity to send over some questions to the CEO of developer Gentlebros, Desmond Wong. Below, you can find his answers on developing the franchise to a new pirate-themed setting, his favorite pun from the series, and more.


BUT WHY THO: One of my favorite elements of Cat Quest is its accessibility, especially with
its easy co-op options. Was it difficult keeping that accessibility while deepening
the combat system, or what did you have to do to ensure that anyone could still
pick it up and play while still bringing some more mechanical depth to combat?

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

DESMOND WONG: Designing mechanics with depth but also keeping them accessible is one of the toughest things we had to do. The key challenge was keeping the controls simple and easy to understand while making sure players still had many options available to them during gameplay. We did this primarily by forcing the design team to work within very strict parameters. We wanted to ensure that players only needed to only know a few key mechanics to enjoy every aspect of the game.

BUT WHY THO: Do you have a favorite pun from across the series?

DESMOND WONG: ‘Ultimutt Catventure.’ It’s just such a great combination of cat and dog puns, which
exemplifies the themes of Cat Quest 3.

BUT WHY THO: Were there any unexpected challenges that you faced with translating Cat Quest
to the new Purribean setting?

DESMOND WONG: The biggest challenge was the new open-world design we settled for in the Purribean setting. We wanted more player agency when finding treasure and discovering secrets (just like a real pirate), so it was very important for us to remove the Quest Arrow present in previous Cat Quest games. This meant that there would be nothing in the HUD that could tell players where to go next. This was unexpectedly difficult as in early playtests, many players were venturing too far off the main path and either becoming lost or frustrated because of that. We had to iterate and redesign the world many times to subtly point players in the direction we wanted them to go. On top of that, if players still did go off tangent, the Purribean had to be designed in a way that could funnel players back to their main goal.

BUT WHY THO: I think it’s really impressive just how open of a world and story Cat Quest 3 has
while not feeling aimless or confusing the player on where to go next. Was there anything that helped you keep the more non-linear structure while still ensuring that players were making progress or knew what they were doing?

DESMOND WONG: I’m glad you mentioned this because it means we succeeded in our attempt to create a fully open world reliant solely on player agency. There are many subtle things in the game that gently guide players to their objectives. For example, islands may be designed in a way that blocks off a late-game area, making it harder to access near the start. We also place enemies and landmarks in ways that draw players to important areas too. The most important thing is that we ensured no matter which direction players choose to explore, there would always be a story event that pulls them back to the main path. All these things come together and work hand in hand to guide players without needing us to explicitly do it ourselves.

Desmond Wong But Why Tho

BUT WHY THO: I really loved a lot of the jokes and fun references throughout the game.
Meowtallika, in particular, really caught me off guard and gave me a good laugh.
Are there any particular favorites of yours or ideas that you liked but weren’t able
to make it in?

DESMOND WONG: Captain Meowtallika is our favorite, too! I think the one joke that didn’t make it, in the end, was a cursed ship called the ‘Black Purrl.’ There was also going to be an eccentric cat pirate as part of this quest too. All in all, I’m glad we didn’t do it as we could have got into trouble…


Cat Quest 3 is available now on PC, PlayStation 4, PlayStation 5, Switch, Xbox One, and Xbox Series X/S.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleCrunchyroll Acquires Bananya Around the World
Next Article REVIEW: ‘Absolute Power: Task Force VII’ Issue #5
Arron Kluz

Arron is a writer and video editor for But Why Tho? that is passionate about all things gaming, whether it be on a screen or table. When he isn't writing for the site he's either playing Dungeons & Dragons, watching arthouse movies, or trying to find someone to convince that the shooter Brink was ahead of its time. March 20, 2023

Related Posts

MTG Final Fantasy Set - keyart made up of several different cards from the set

MTG Developers Shared That The Final Fantasy Set Was a Matter of Authenticity

05/10/2025
Berserk x Diablo in Diablo IV promo art

Diablo Immortal Devs Explain How They Plan To Capture Berserk’s Biggest Moment

05/05/2025
Sunderfolk keyart

‘Sunderfolk’ Is Built For Everyone – From Forever DMs To First-Timers

05/02/2025
Lou Ferrigno Jr. As Tommy in Fox's 9-1-1

‘9-1-1’s’ Lou Ferrigno Jr On Flying Helicopters, Bobby’s Death, And What’s Next For Tommy

04/25/2025
Claudia Kim in Hur Jin-ho 's A Normal Family

Hur Jin-ho Explores The Ultimate Moral Dilemma In ‘A Normal Family’

04/24/2025
Sunderfolk gameplay

Daren Bader On The Heart Of The ‘Sunderfolk’ Visual Design

04/23/2025
TRENDING POSTS
The First Descendant Season 3: Breakthrough keyart Features

The First Descendant Season 3 Looks Like A Gamechanger

By Kate Sánchez05/11/2025

At PAX East 2025, NEXON previewed the groundbreaking mega-update for The First Descendant Season 3: Breakthrough.

Murderbot Season 1 keyart from Apple TV Plus
9.0
TV

REVIEW: ‘Murderbot’ Continues Apple TV+’s Sci-Fi Winning Streak

By Kate Sánchez05/12/2025

Humor, action, and the weirdness of science fiction keep Apple TV+’s Murderbot hitting every single episode.

The Devil's Plan Season 2 key art
4.5
TV

REVIEW: ‘The Devil’s Plan’ Season 2 Is Off To A Rough Start

By Charles Hartford05/07/2025Updated:05/07/2025

The Devil’s Plan Season 2 challenges its contestants to outsmart and outmaneuver each other. Unfortunately, it does so in pace grinding ways

Razer Joro product image
9.0
Product Review

PRODUCT REVIEW: The Portable Razer Joro Is A Travel Gamechanger

By Kate Sánchez05/08/2025Updated:05/08/2025

Reliable and uncompromising in its gaming features on the go, the portable Razer Joro is a travel gamechanger.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here